Journey
A peek into the process: raw experiments, work-in-progress snapshots, and early thoughts

Shrine
This is a Japanese shrine modeled in Blender. I used a cloud sky image as the background, and for the terrain, I applied bump and displacement maps to create realistic ground detail
06 Oct 2025

Lamp Post
A moody Blender render of a lone lamp post glowing in the dark, with a quiet bench in the background holding a rabbit plush toy. Scattered stones on the pavement add subtle detail to the atmospheric s...
28 Aug 2025

Hornet
A 3D recreation of Hornet from Hollow Knight. The scene features a natural environment built using a particle system to generate grass, with hand-placed stones enhancing the composition and atmosphere...
21 Aug 2025

Boomerang
This model is a replica of the "boomerang" weapon from Death Stranding, created in Blender with a focus on clean topology. I aimed to maintain a quad-based mesh throughout for better deformation and s...
06 Aug 2025

Goggles
A sleek and futuristic concept for a pair of stylized goggles. The clean lines, reflective surfaces, and soft, natural shadows come together to create a photorealistic and compelling product shot
05 Aug 2025

Knife
This is a simple knife design created to practice my 3D modeling and texturing skills. I used different techniques for each component: the blade was textured using a basic UV wrap with an image textur...
04 Aug 2025

Stabilizer
A 3D render of the stabilizer from Death Stranding, modeled in Blender. I used the Boolean modifier to attach the UV sphere and focused on replicating the original design from the game.
29 Jul 2025
Tambourine
This tambourine model was developed during a CG Cookie course focused on 3D modeling and texturing. I aimed to achieve realism by carefully detailing elements such as the jingles and wooden frame. Thr...
26 Jul 2025