Journey
A peek into the process: raw experiments, work-in-progress snapshots, and early thoughts
Pencil
In this CG Cookie course project, I created a dynamic animation of two pencils colliding and changing color. Through this, I explored Blender's node system to control shading and learned how to bring ...
15 Jul 2025

Trees
I created the bark texture using shader nodes, without relying on UV wrapping. Instead, I used the "Object" output from the Texture Coordinate node to map the texture. It was my first time sculpting a...
19 Jun 2025
Ocean
A stylized cartoon ocean created in Blender using mainly shading nodes and rendered in Eevee. A simple project, but a fun experiment in non-photorealistic rendering
13 Jun 2025

Cat
I created this glowing-eyed cat in Blender while learning how to rig and move objects using bone structures super fun to bring it to life! The tree in the scene is from TurboSquid
12 Jun 2025

Castle
Low-poly castle scene created as part of a GameDev course. I modeled the walls, tower, and trees, then used shader nodes to apply stylized colors and built a simple sky using a color ramp. Rendered in...
01 Jun 2025
Blender Logo
This is a simple animation of the Blender logo, created to practice my skills in animation and rendering. The focus was on creating a smooth and visually appealing animation that showcases the Blender...
27 May 2025

Rabbit
This is a low-poly rabbit model that I created to practice my skills in 3D modeling and texturing. The focus was on creating a simple yet appealing design that captures the essence of a rabbit without...
17 May 2025
Galton board
Created during a CG Cookie course on rigid body physics, this Galton board was a fun project to explore. I especially enjoyed the texturing process and was really pleased with how the final result tur...
27 Apr 2025